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In this video I analyze the DOOM project by id Software.
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The focus will be on software architecture, technical limitations, technical concepts.
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- 00:00 DOOM
- 03:18 Software Architecture
- 08:06 Build Process
- 10:04 Component Diagram
- 11:07 WAD Files
- 13:20 Main Loop
- 14:35 2D Renderer
- 20:45 3D Renderer Intro
- 24:22 Binary Space Partitioning
- 27:45 BSP Example
- 31:03 Player FOV
- 35:22 Wall Clipping
- 40:30 Visplanes
- 41:25 "Masked"
- 42:21 Conclusion and Lessons
This is a video where i will go over my general approach to architecting large software project and breaking them down in to manageable modules that can be built by individual developers.
You can find my work on:
http://www.quelsolaar.com
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@eskilsteenberg
Regularly stream on:
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